1.PSPNB2K10操作及菜单翻译
2.英语故事介绍某种球类的起源
3.七年级英语阅读文章
4.浪费两年!略微兑现天赋的班巴应当是火箭和勇士的理想中锋
PSPNB2K10操作及菜单翻译
3,2K10怎么罚篮 答:和其他机种类似,发球时将摇杆向下拉,至球员出手时松开,每个球员出手时机各不相同,需要慢慢熟练掌握,其实比较简单 4,2K10怎么交换球员,怎么将自己创造的球员放入队中 答:王朝以及赛季模式下,可以进行正常的球员操作,方法: 也可以直接进行球员交换以及把自创球员放入对中=(以保存ROSTER存档),球员创造方法Options>Manage Roster>Create Player,放入方法:Options>Manage Roster>Team Rosters>用摇杆左移一下,至Free Agent界面,即可看见自己编辑的球员,按X,选Assign Team,即可编入球队(感谢崇尚信仰兄的支持) 5,2K10的具体操作是什么? 答:防守时: L:精确传球 R:加速 ↑:无用 ↓:包夹战术 ←:安排队员 →:战术手册 摇杆:移动队员 口:抄球 △:盖帽/抢板 ○:挡人 X:切换球员 START:暂停,菜单 SELECT:战术犯规 进攻时 L:精确传球,靠打 R:加速,侵略性进攻(如R+口是扣篮) ↑:寻求挡拆 ↓:双人进攻 ←:安排队员 →:战术手册 摇杆:移动队员 口:投篮(远距离),上篮(较近),扣篮(R+口) △:转身(持球时),跨步(持球双击即为跨步,很有用的强打脚步),盖帽/抢板(无球时) ○:Crossover,交叉步晃人 X:传球 START:暂停,菜单 SELECT:比赛暂停 组合键:R+口:扣篮 R+L+X:空中接力 6,怎么空中接力? 答:R+L+X即为空中接力,要求是有球员靠近篮下,且最好无人防守,如果是扣篮指数高的话那就完美了(综上,最佳时机是快攻时和挡拆战术执行时) +L+圆圈是背后运球,R+L+三角是转身虚晃,R+L+摇杆是各种动作 R+L+O也是CROSSOVER,不过背后运球的动作也多点 R+L+摇杆是停球时的各种动作 OPTIONS:设置 QUICK GAME:快速游戏 ONLINE:网上对战 GAME MODES:游戏模式 FEATURES:特点专题 LOAD\SAVE:读取、储存 OPTIONS +NBA RULES:游戏规则 MANAGE ROSTER:名单管理 GAMEPALY:游戏设置 PRESENTATION:视听设置 BACK:返回(地球人都知道……) MY NBA:我的NBA CONTROL:控制说明 COACH SETTINGS:教练,模式设置 (子菜单里的详细翻译就以下图为准) NBA.COM:NBA新闻中心 +HOMEPAGE:主页 +STANDINGS:名次查看 ++TEAM STANDINGS:球队排名 ++POWER RANKINGS:球队权力排名 +STATISTICS:联盟数据统计 ++PLAYER STATS:球员数据统计 ++TEAM STATS:球队数据统计 ++ROOKIE WATCH:新秀数据统计 +LEAGUE NEWS:联盟新闻 ++ALL-STAR VOTES:全明星投票 ++PLAYER OF WEEK:每周最佳球员 ++PLAYER OF MONTH:每月最佳球员 ++ROOKIE OF MONTH:每月最佳新秀 ++INJURY REPORT:伤病名单 SIMCENTRAL:模拟中心 GENERAL MANAGER:球队管理模式 +ROSTER:名单管理 ++TEAM ROSTER:球队名单 ++TEAM NEEDS:球队需要 ++FREE AGENTS:自由交易市场 ++2 TEAM TRADE:双方交易 ++3 TEAM TRADE:三方交易 ++TRADING BLOCK:等待交易名单 +PERSONNEL:职工名单 +SCOUTING:球探模式 ++PROSPECT LIST:选秀球员列表 ++BIG BOARD:交易行情表 ++SCOUT STATUS:球探状态 ++PLAYER SCOUTING:球员心情 +MESSAGING:短消息 +JOB STATUS:工作状态 ++OWNER STATUS:老板状态 ++RESIGN POSLTION:辞职 +TEAM BUDGET:球队预算 COACHING:助教模式 +GAMEPLAN:比赛计划 ++LINEUP:首发设置 ++PLAYS:战术设置 +PRACTICE:日常训练 +DEVELOMENT:训练中心 +PROGRESSION:比赛趋向设置 +REWARD POINTS:奖励数值 +VIP ++MANAGE:VIP管理 ++SET PLAYBACK:设置VIP回放 OPTIONS:(见2L翻译) +MY NBA +GAMEPLAN +NBA RULES +PRESENTATION +CONTROL +COACH SETTINGS +ASSOC.SETTINGS SAVE/DELETE:存档和删除 QUIT:离开 SHOT CLOCK:24秒计时器 OUT OF BOUNDS:出界选项 BACKCOURT:回场设置 8 SEC HALF COURT:8秒过半场 3 SEC IN THE KEY:禁区进攻3秒规例 DEF 3 SEC IN THE KEY:禁区防守3秒规例 5 SEC BACK TO BASKET:5秒靠打 FOUL OUT:满犯离场选项 CHARGING FOUL:带球撞人 BLOCKING FOUL:阻挡犯规 REACHING FOUL:抢断犯规 SHOOTING FOUL:投球犯规 LOOSE BALL FOUL:争抢球犯规 GOALTENDING:干扰投篮得分 注:ON、OFF是开关;数值的大小取决于犯规的容易程度,越低,犯规的机率越少。 TEAM ROSTERS:球队名单 RESET ROSTER:重置名单 CREATE PLAYER:创建球员(下面会详细说明) LINEUPS:首发设置 TIMEOUT:比赛暂停 SUBSTITUTION:换人 OFFENSE PLAYCALL:是否自动使用进攻战术 DEFENSE PLAY SET:是否自动使用防守战术 LAT GAME FOULING:是否自动造犯规 注:AUTO\MANUAL是自动和手动之分 PLAY MODE:游玩模式 DIFFICULTY:难易度 GAME SPEED:游戏速度 FATIGUE:疲劳度 INJURIES:受伤 QUARTER LENGTH:每节时长 PASS ICON:传球图标 DEF PLAYER ICONS:防守队员图标 REAL PLAYER FT%:真实命中率 SWITCH ON PASS:传球途径 CLUTCH FACTOR:末节效应 注:1、游戏时最好把疲劳度和受伤都打开,要不真实度会大大减少; 2、把真实命中率关掉,靠自己的手感来罚球; 3、CLUTCH FACTOR开启后~巨星在第四节能力会爆发; SOUND EFFECTS VOL:音响效果音量 CROWD VOL:观众音量 MENU MUSIC VOL:主菜单音乐音量 2KBEATS PANEL:2KBEATS控制器 USE CUSTOM ARENA MUSIC:使用自己设定的音乐 ABILLITY ICONS:能力图标 FATIGUE BAR:疲劳条 FREE THROW ROUTINES:球员个性罚球 FREE THROW HELP:罚球帮助 REBOUNDING ICON:篮板落点图标 ACTION REPLAYS:精彩回放 BALL HANDLER TEXT:持球者表示 AUDIO PRESENTATION:预设的音量效果 COMMENTARY VOL:解说音量 PA VOL:辅助音乐音量 GAME SLIDERS:比赛编辑设置 TEAM SLIDERS:球队编辑设置 EDIT PLAYER:编辑球员 PALYBOOKS:战术本(下面会详细介绍) 注:GAME SLIDERS里面的设置会直接影响比赛的真实程度~例如你把(DUNK)灌篮调到最低~那么就算是KB快攻也只能上篮而已。 与GAME SLIDERS不同的EDIT PLAYER就是单独对球员的数值调整,并不影响全队。如果把灌篮调到最高时,就算AI也可以暴扣了。 TOURNAMENT:自定义锦标赛 STREET:街头赛(可选1ON1或其他模式对抗) PARACTICE:训练模式 SEASON:赛季模式(不计士气、成长的单赛季模式) PLAYOFFS:季后赛(直接无视常规赛) SILTUATION:自定义比赛 THE ASSOCIATION:皇朝模式(下面再作详细介绍) CREADITS:制作组 VIP:VIP……就是一开始设定的个人资料档 2K BEATS:2K音乐盒 ARENA MUSIC:自建音乐 CODES:密码 CAREER STATS:职业生涯数据 ATTRIBUTES:能力属性数据 +INSIDE SCOTING:内线得分能力 +OUTSIDE SCOTING:外线得分能力 +PEROMETER DEFENSE:身体对抗能力 +POST DEFENSE:地位防守能力 +BALL HANDLING:持球能力 +REBOUNDING:篮板能力 +BASKETBALL IQ:篮球智慧 +ATHLETICISM:运动能力 SKILLS:技能 +OVERALL:整体数值 ++OFFENSE:进攻 ++REBOUNDING:篮板 ++DEFSNSE:防守 ++POTENTIAL:潜力 TENDENCIES:进攻趋势 +CLOSE TENDENCY:内线投篮 +MIDRANGE TENDENCY:中距离投篮 +3PT TENDENCY:3分投篮 +DRIVE TENDENCY:突破 +DUNK TENDENCY:扣篮 +BACK TO BASKET TEND:靠打 +TRIPLE THREAT TEND:持球+控球+投球的威胁程度 +FADEAWAY TENDENCY:后仰跳投 +HOOK SHOT TENDENCY:勾手投篮 +PUTBACK TENDENCY:补篮意识 +FLASHY PASS TEND:花式传球 +FOUL TENDENCY:犯规意识 +PASS INTERCEPT TEND:中断传球意识 +ON BALL STEAL TEND:抢断意识 +CONTESTED SHOT TEND:防守投篮意识 AMBITION:球员志向 +LOYALTY:忠诚程度 +FINMANCIAL SECURITY:薪金安全 +PLAY FOR WINNER:胜利的重要性 PLAYER THOUGHTS:球员感言 开启作弊: features -> codes 输入2ksports 解开 2k sport team 2kchina 解开 2k中国队 nba2k 解开 NBA 2K development team vcteam Visual Concepts team (概念队?) payrespect ABA ball 没试过,应该行
英语故事介绍某种球类的起源
足球的历史
Games revolving around the kicking of a ball have been played in many countries throughout history. According to FIFA, the "very earliest form of the game for which there is scientific evidence was an exercise of precisely this skilful technique dating back to the 2nd and 3rd centuries BC in China (the game of cuju)."[11] Various forms of football were played in medieval Europe, though rules varied greatly by both period and location.
The modern rules of football are based on the mid-19th century efforts to standardise the widely varying forms of football played at the public schools of England.
The Cambridge Rules, first drawn up at Cambridge University in 1848, were particularly influential in the development of subsequent codes, including association football. The Cambridge Rules were written at Trinity College, Cambridge, at a meeting attended by representatives from Eton, Harrow, Rugby, Winchester and Shrewsbury schools. They were not universally adopted. During the 1850s, many clubs unconnected to schools or universities were formed throughout the English-speaking world, to play various forms of football. Some came up with their own distinct codes of rules, most notably the Sheffield Football Club, formed by former public school pupils in 1857,[12] which led to formation of a Sheffield FA in 1867. In 1862, John Charles Thring of Uppingham School also devised an influential set of rules.[13]
These ongoing efforts contributed to the formation of The Football Association (The FA) in 1863, which first met on the morning of 26 October 1863 at the Freemasons' Tavern in Great Queen Street, London.[14] The only school to be represented on this occasion was Charterhouse. The Freemason's Tavern was the setting for five more meetings between October and December, which eventually produced the first comprehensive set of rules. At the final meeting, the first FA treasurer, the representative from Blackheath, withdrew his club from the FA over the removal of two draft rules at the previous meeting, the first which allowed for the running with the ball in hand and the second, obstructing such a run by hacking (kicking an opponent in the shins), tripping and holding. Other English rugby football clubs followed this lead and did not join the FA, or subsequently left the FA and instead in 1871 formed the Rugby Football Union. The eleven remaining clubs, under the charge of Ebenezer Cobb Morley, went on to ratify the original thirteen laws of the game.[14] These rules included handling of the ball by "marks" and the lack of a crossbar, rules which made it remarkably similar to Victorian rules football being developed at that time in Australia. The Sheffield FA played by its own rules until the 1870s with the FA absorbing some of its rules until there was little difference between the games.
The laws of the game are currently determined by the International Football Association Board (IFAB). The Board was formed in 1886[15] after a meeting in Manchester of The Football Association, the Scottish Football Association, the Football Association of Wales, and the Irish Football Association. The world's oldest football competition is the FA Cup, which was founded by C. W. Alcock and has been contested by English teams since 1872. The first official international football match took place in 1872 between Scotland and England in Glasgow, again at the instigation of C. W. Alcock. England is home to the world's first football league, which was founded in Birmingham in 1888 by Aston Villa director William McGregor.[16] The original format contained 12 clubs from the Midlands and the North of England. The Fédération Internationale de Football Association (FIFA), the international football body, was formed in Paris in 1904 and declared that they would adhere to Laws of the Game of the Football Association.[17] The growing popularity of the international game led to the admittance of FIFA representatives to the International Football Association Board in 1913. The board currently consists of four representatives from FIFA and one representative from each of the four British associations.
Today, football is played at a professional level all over the world. Millions of people regularly go to football stadiums to follow their favourite teams,[18] while billions more watch the game on television.[19] A very large number of people also play football at an amateur level. According to a survey conducted by FIFA published in 2001, over 240 million people from more than 200 countries regularly play football.[20] Its simple rules and minimal equipment requirements have no doubt aided its spread and growth in popularity.
In many parts of the world football evokes great passions and plays an important role in the life of individual fans, local communities, and even nations; it is therefore often claimed to be the most popular sport in the world. ESPN has spread the claim that the C?te d'Ivoire national football team helped secure a truce to the nation's civil war in 2005. By contrast, football is widely considered to be the final proximate cause in the Football War in June 1969 between El Salvador and Honduras.[21] The sport also exacerbated tensions at the beginning of the Yugoslav wars of the 1990s, when a match between Dinamo Zagreb and Red Star Belgrade devolved into rioting in March 1990.[22]
篮球的历史故事
The first rules, court, and game
In early December 1891, Dr. James Naismith,[2] a Canadian-born physical education professor and instructor at YMCA Training School[3] (today, Springfield College) in Springfield, Massachusetts, USA, sought a vigorous indoor game to keep his students occupied and at proper levels of fitness during the long New England winters. After rejecting other ideas as either too rough or poorly suited to walled-in gymnasiums, he wrote the basic rules and nailed a peach basket onto a 10-foot (3.05 m) elevated track. In contrast with modern basketball nets, this peach basket retained its bottom, and balls had to be retrieved manually after each "basket" or point scored; this proved inefficient, however, so a hole was drilled into the bottom of the basket, allowing the balls to be poked out with a long dowel each time. The peach baskets were used until 1906 when they were finally replaced by metal hoops with backboards. A further change was soon made, so the ball merely passed through, paving the way for the game we know today. A ball was used to shoot goals. Whenever a person got the ball in the basket, his team would gain a point. Whichever team got the most points won the game.[4] The baskets were originally nailed to the mezzanine balcony of the playing court, but this proved impractical when spectators on the balcony began to interfere with shots. The backboard was introduced to prevent this interference; it had the additional effect of allowing rebound shots.[5] Naismith's handwritten diaries, discovered by his granddaughter in early 2006, indicate that he was nervous about the new game he had invented, which incorporated rules from a children's game called "Duck on a Rock", as many had failed before it. Naismith called the new game "Basket Ball".[6]
The first official game was played in the YMCA gymnasium on January 20, 1892 with nine players. The game ended at 1-0; the shot was made from 25 feet (7.6 m), on a court just half the size of a present-day Streetball or National Basketball Association (NBA) court. By 1897–1898 teams of five became standard.
Women's basketball
Women's basketball began in 1892 at Smith College when Senda Berenson, a physical education teacher, modified Naismith's rules for women. Shortly after she was hired at Smith, she went to Naismith to learn more about the game.[7] Fascinated by the new sport and the values it could teach, she organized the first women’s collegiate basketball game on March 21, 1893, when her Smith freshmen and sophomores played against one another.[8] Her rules were first published in 1899 and two years later Berenson became the editor of A.G. Spalding’s first Women's Basketball Guide[8], which further spread her version of basketball for women.
七年级英语阅读文章
七年级英语阅读文章
英语考试中,阅读很重要。下面我给大家准备了七年级的英语阅读文章,欢迎大家阅读欣赏!
第一篇:Keep Your Direction 坚持你的方向
What would you do if you failed? Many people may choose to give up. However, the surest way to success is to keep your direction and stick to your goal.
On your way to success, you must keep your direction. It is just like a lamp, guiding you in darkness and helping you overcome obstacles on your way. Otherwise, you will easily get lost or hesitate to go ahead.
Direction means objectives. You can get nowhere without an objective in life.
You can try to write your objective on paper and make some plans to achieve it. In this way, you will know how to arrange your time and to spend your time properly. And you should also have a belief that you are sure to succeed as long as you keep your direction all the time.
如果失败了你会怎么做?很多人可能会选择放弃。然而,要想成功,最可靠的方法就是坚持你的方向和目标。
在通往成功的路上,你必须坚持你的.方向。它就像一盏灯,在黑暗中为你指路,帮助你度过难关。否则,你很容易就会迷失方向或犹豫不前。
方向意味着目标。人生如果没有目标,将一事无成。
你可以试着把你的目标写在纸上,并制定实现目标的计划。这样,你就会懂得如何合理安排时间,如何正确地支配时间。而且你还要有这样的信念:只要你一直坚持自己的方向,你就一定可以成功。
第二篇:
As a high school coach, I did all I could to help my boys win their games. I rooted as hard for victory as they did.
A dramatic incident, however, following a game in which I officiated as a referee, changed my perspective on victories and defeats. I was refereeing a league championship basketball game in New Rochelle, New York, between New Rochelle and Yonkers High. New Rochelle was coached by Dan O'Brien, Yonkers by Les Beck. The gym was crowded to capacity, and the volume of noise made it impossible to hear. The game was well played and closely contested. Yonkers was leading by one point as I glanced at the clock and discovered there were but 30 seconds left to play.
Yonkers, in possession of the ball, passed off ? shot ? missed. New Rochelle recovered ? pushed the ball up court ? shot. The ball rolled tantalizingly around the rim and off. The fans shrieked.
New Rochelle, the home team, recovered the ball, and tapped it in for what looked like victory. The tumult was deafening. I glanced at the clock and saw that the game was over. I hadn't heard the final buzzer because of the noise. I checked with the other official, but he could not help me. Still seeking help in this bedlam, I approached the timekeeper, a young man of 17 or so. He said, "Mr. Covino, the buzzer went off as the ball rolled off the rim, before the final tap-in was made."
I was in the unenviable position of having to tell Coach O'Brien the sad news. "Dan," I said, "time ran out before the final basket was tapped in. Yonkers won the game."
His face clouded over. The young timekeeper came up. He said, "I'm sorry, Dad. The time ran out before the final basket."
Suddenly, like the sun coming out from behind a cloud, Coach O'Brien's face lit up. He said, "That's okay, Joe. You did what you had to do. I'm proud of you."
Turning to me, he said, "Al, I want you to meet my son, Joe." The two of them then walked off the court together, the coach's arm around his son's shoulder.
作为一名高中篮球教练,我竭尽全力体帮我的学生在比赛中取得胜利。我全力支持他们在比赛中取胜,他们也刻苦训练。
然而,在一场我所裁判的比赛之后发生了一件富有戏剧性的偶然事件。这件事改变了我对胜败的看法。那是一次蓝球冠军联赛,当时,我在纽约州的新罗谢尔市给新罗谢尔和扬克斯两个队之间的比赛作裁判。 新罗谢尔队的教练是丹?奥布赖恩,而扬克斯队的教练是莱斯?贝克。体育馆内座无虚席,呼声震天。比赛顺利进行,两队比分接近,扬克斯队仅以一分的优势领先。我看了一下时钟,距离比赛结束仅剩三十秒。
扬克斯队控球在手,传球、投篮,但是没投中。新罗谢尔队重新控球,将球向场地的另一个方向传球,然后投篮。观众急切地盯着球,球沿着篮球筐边急速旋转,最终又落了下来。球迷们尖声喊叫。
主队新罗谢尔队重新把球夺过来,把球拨进篮筐,似乎已经赢得了比赛的胜利。人群的呼喊声震耳欲聋。我看了一下时钟,已经过了比赛结束时间。由于声音太大,我没有听到终场信号声。我向另外一名工作人员核对时间,但是他说不清楚。
我仍然在混乱中求助,我走近计时员?一个大约17岁的年轻人。他告诉我:?科维诺先生,当球滚出篮筐时,终场信号发出了,在最后球又被拨进篮筐之前。?
?丹,在最后那个球被拨进篮筐之前,时间已经到了。?我无可奈何地告诉奥布赖恩教练,?扬克斯队赢了。?
他脸色阴沉了下来。那个年轻的计时员走上前,说:?爸爸,对不起。在最后一个球投中之前时间就已经到了。? 突然间,奥布赖恩教练的脸色就像太阳拨开了乌云,转晴了,他说:?没关系,乔。你做了你应该做的,我为你感到骄傲。?
他把脸转向我,说:"埃尔,我介绍一下我的儿子,乔。"
奥布赖恩教练把胳膊搭在儿子的肩膀上,两个人一起离开了球场。
;浪费两年!略微兑现天赋的班巴应当是火箭和勇士的理想中锋
班巴从离开NCAA的赛场上宣布参加NBA选秀的时候就被认为会成为艾顿的一生之敌。可惜的是两个赛季过后艾顿还能够在凤凰城勉强过日子,而班巴则在奥兰多继续等待,也许从一开始魔术队就没有把班巴列为球队短期内的天赋核心,甚至球队还在阿隆戈登和艾萨克之间苦苦挣扎,更别说莫名其妙的续约武切维奇压制班巴的成长空间了。
班巴身高2.13米,臂展2.39米,站立摸高2.93米,体重105公斤,司职中锋。
作为中锋, 班巴拥有让人难以置信的速度,他的3/4场冲刺速度竟然达到了3.04秒,超过了在球场上以速度著称的威少,这简直太疯狂了 。要知道在他这个位置上的球员根本上不太可能拥有这样的跑动速度,甚至很多人在讨论中锋的时候第一印象就是大块头之下的移动缓慢问题,就比如休斯顿火箭队甚至淘汰了传统中锋致力于发展5小阵容的体系。要是奥兰多魔术队愿意把班巴交易给火箭队,我想德安东尼睡觉都能笑醒!
不看球探报告我想你都能大概了解到班巴为什么是6号秀了吧!拥有同位置不俗的 运动能力、协调性非常不错、速度是上乘,这样的动态身体天赋加上他原本就出类拔萃的静态身体天赋,那么班巴本应当成为球队防守端的大闸 ,因为他有这样的天赋下限基础。一双无与伦比的长臂所赋予的防守覆盖面积让人看着就眼馋。而且班巴在防守时习惯非常好,不会因为自己的身高显得笨重在防守端给进攻球员一些利用贴身对抗骗取防守犯规的机会,他会在有必要的情况之下选择起跳封盖干扰进攻,同时也在进攻球员故意制造身体接触的时候管好自己的圆柱体和双手。因为他只要站直了举起双手就应该干扰到对手的投篮视线和上篮弧度了,毕竟并不是每一个人都是乔丹,可以腾云驾雾一般的完成跳投。
就这样打球自控能力好,球场警惕度高,智商又强的班巴被赋予了成为新一代NBA禁区守护神一般的顶级防守球员,就像戈贝尔一样能够用一个人构建一支球队的防守体系。可惜的就是以目前的情况来看这一切还是有些太远了! 如果继续在魔术这样浪费下去他极有可能会成为下一个考利斯坦、诺埃尔。
本赛季的班巴目前为奥兰多魔术队出场了60场比赛,场均可以获得 14.5分钟的时间,投篮4.7投2.2中,得到5.5分5.0篮板0.7助攻,罚球命中率为67.4%,三分球命中率为35.6% 。与新秀赛季相比班巴在出场时间上有所下滑,三分球命中率上有所提升,真实命中率基本上相差不大,在球队中的作用也没有得到很大的改善。
下面我们就来重点讨论一下班巴为什么仍然没有得到魔术的重用,以及他如今在球队中兑现出来的一些天赋和爆漏出来的一些问题所在,以及他自己的一个未来发展。
班巴在选秀的时候除了在防守端的惊人天赋之外,还有一个特点就是他能够投射三分球,这一点着实让人很意外,毕竟在过去都流传着这样一句话 臂展短了好练投篮。 可是人家班巴臂展2.39米站在三分线外基本上不用跳就在大学时代投出了场均1.7投0.5中,27.5%的三分球命中率,所以在来到NBA之后班巴也没有放弃自己在这一项技能上的培养。新秀赛季就投出了场均1.5投0.4中,30%的三分球命中率,到了本赛季更是1.7投0.6中,命中率来到了35.6%不得不提出表扬。虽然样本数据并不大,但是人家有成为这一项技能上合格者的决心。
目前他本赛季的投篮数据篮下8英尺范围内共146投85中,命中率为58.2%,受助攻率为51.8%。在24英尺以外的三分球上共103投37中,命中率为35.9%,受助攻率100%,也就是他在三分线完全是一个高炮台,在篮下则是吃饼捡漏的活着。
在这样的进攻选择的背景之下班巴在球场上的进攻区域非常明显地成为了一个典型的2点式隔离状态,三分+篮下的攻击套路也是暗合现代篮球的进攻理念。 这样的进攻技术套路可以让班巴在挡拆中占尽便宜,“挡拆顺下” 他的速度太快,可以拿球快速攻击篮筐,“ 挡拆外切” 他可以提供三分火力支撑,这一点可以为后卫冲击内线拉开干扰,将球队后卫的切入终结效率提高。 可是问题就是班巴的持球能力实在太一般,这样的结果就是将他挡拆顺下的能力削弱了一大半,因为无法持球,他的挡拆顺下也就无法发挥他速度快的优势,更多的时候他的挡拆顺下只能在篮下等待队友的传球,显得脱离进攻节奏。
在替补席上的班巴在球权上更多的是依靠DJ奥古斯丁,享受不到首发阵容中富尔茨、阿隆戈登的传球红利。不过在与奥古斯丁的合作中班巴的三分球效率还是非常不错的,在奥古斯丁传给他的球中三分球0.4投0.2中,命中率为45.5%(命中数和场均投篮数有四舍五入)。
相较于DJ奥古斯丁,泰伦斯罗斯给班巴的传球中能更激发班巴在球场上的活力,不管是篮下吃饼或者是三分线外的接球就投,罗斯都更加能激发班巴,原因就是奥古斯丁的身高难以在长吊篮下的传球中激发班巴,这也是班巴的一个痛点。 尽管在进入联盟以后就与恩比德等中锋合练,甚至还受得了加内特的亲自指导,那是班巴在球场上无法得以发挥,他无法将自己成为替补席上的球队进攻核心,甚至在篮下也无法打出统治级的表现,更多的是依赖队友的传球和捡漏的终结。
班巴在防守端的天赋仿佛可以看作只要让他举起双手就可以在篮板球上为所欲为。本赛季每36分钟的数据中班巴场均可以得到12.4篮板,其中进攻篮板4.1个,防守篮板8.3个。虽然这样的数据只是理想化的状态之下产生的,但是只要有时间班巴肯定能拿的出手。
在本赛季11月25日魔术对阵活塞的比赛中班巴替补出场20分钟,拿到了12篮板,其中4个进攻篮板,8个防守篮板,这一数据已经和每36分钟的数据非常接近了。
在上赛季12月31日魔术对阵黄蜂的比赛中班巴替补出场18分钟,拿到了12篮板,其中3个进攻篮板,9个防守篮板。
在本赛季12月4日对阵马刺的比赛中班巴替补出场18分钟,拿到了11个篮板,其中3个进攻篮板,8个防守篮板。
虽然以上这些数据只是班巴职业生涯篮板球数据排行榜中的前几名,但是这也说明了他在这方面的潜力。 Contested Rebound Percentage(争议性篮板几率)只有43%,UnContested Rebound Percentage(非争议性篮板几率)达到了57%。 在篮板自主性的争抢上甚至高于戈贝尔,略低于德拉蒙德,这就说明了班巴在篮板球上的积极性了。
在盖帽上班巴本赛季场均可以贡献1.4个,如果换算成每36分钟那么将是恐怖的场均3.5。当然这一切大多都要归结于班巴出色的移动速度以及他的大长臂所赋予的干扰能力了。当他在球场上进行协防的时候对手不得不讲自己的投篮弧度调高来避开来自于班巴的干扰,但是就算是这样班巴在球场上仍然给予了对手很大的伤害。 本赛季在篮下6英尺范围内让对手的投篮命中率只有50.7%,下降了10.7%;在篮下10英尺范围内让对手的投篮命中率只有49.4%,下降了8.5%。
不过这些干货数据更多的是体现在班巴在球队协防上的表现,在一个班巴常年在球队替补席上根本上很难获得与顶级球队较量的机会,所以说他在篮下防守能力其实很水,看过比赛的球迷就知道班巴在防守端的困境了。
班巴尽管看起来满眼都是天赋,但实际上班巴有一个非常大的问题就是爆发力,班巴的双腿爆发力实在一般,这也影响了他在防守时的快速起跳能力以及二次起跳能力,他的防守需要准备动作,也就是下蹲屈膝蓄力。更重要的就是不知道是弹跳能力实在一般还是无需跳那么高,班巴在防守起跳的时候高度并不足,看起来双腿没有力量似的,这就是他的一个问题。
还有一个问题就是班巴的身体增肌起来并不容易,因为属于瘦长型的体型非常像加内特,而加内特的职业生涯的肌肉围度也并不高,所以魔术在培养班巴上一直是想让他溶于目前的球队战术体系,而且在改造不过目前的进展并不乐观。
不俗的硬件条件之下并没有赋予班巴太多的技术能力,他的身高和臂展造就了他在高中大学时代就是篮下吃饼的中锋胚子,所以他根本上不具有字母哥、杜兰特那样的持球动态进攻能力,这也许有些悲哀,但是事实就是这样,从一开始他就在往吃饼终结的路上走,只不过后来有一手还不错的三分而已。
没有持球能力的他无法成为球队的进攻中轴,甚至球队的进攻也不能围绕他展开,参考戈贝尔就能知道他更加适合于简单的接球后终结,虽然在训练场上展现了一些可以面框进攻的迹象,但要真正地成为一名空间型大个子仍须加倍努力。
这就是班巴的缺点在低位进攻时身体单薄无法发挥背身的能力,只能更多的是单机版本的吃饼终结扣篮,又时候能够展示出来一些跳步勾手的镜头,但是效率一般,不足以成为主要的进攻手段。更重要的就是运球时结合球能力不足的他无法在挡拆之后可以持球进攻切入,成为球队的进攻发起点之一。不然球权一到他的手中就会形成战术型的球,所以如果班巴能够练出传球的策应能力。那么他将会是一个非常好的未来中锋,可惜在魔术现有的阵容中很难。
班巴在下赛季将迎来自己职业生涯的第三年,不过从目前来看魔术没有任何意愿想要把作为球队的首发中锋使用,所以在浪费两年时间以后班巴应该考虑自己在这支魔术队的前景了。必要的时候选择离开也是互利共赢,魔术获得了一些资产,班巴则可以寻找能够兑现自己天赋的球队。 从目前联盟球队技战术水平中来讲,适合班巴的球队主要有火箭、勇士这样讲究机动性和空间型的球队,班巴顶级的跑动能力能够在这两支球队中得以兑现天赋, 不然曾经的考利斯坦和诺埃尔就是他的老路。